Self Study 1 -- Getting Started in Blender
Following the supplied tutorial, I made a simple barrel prop that can be seen below. I found this quite a useful refresher, and was particularly interested in the texture painting aspect (I'm looking forward to seeing how it imports into unity).
This week, I decided to model one of the light towers found at Hobart wharf. These towers have always stood out as something unique to the Hobart water front to me (I'm not sure if they actually are) and they were an interesting shape. For reference, they look like this (I also used this image for reference when making the model):
I added a simple background image to the scene (a HDRI), added some light sources, and gave object some simple materials. Here is the result:
References and Resources
Hobart Wharf Tower Reference Image:
https://www.flickr.com/photos/131355885@N08/51960795111
Cobblestone Street HDRI:
UTAS KIT207 Portfolio
More posts
- Tutorial 5 -- Post-Processing and CinemachineApr 12, 2024
- Self Study 5 -- Lighting and ShadergraphApr 11, 2024
- Self Study 4 -- IdeationApr 02, 2024
- Self Study 4 -- Simple GameApr 02, 2024
- Tutorial 3 -- NavigationMar 22, 2024
- Self Study 3 -- Terrains and ProBuilderMar 21, 2024
- Tutorial 2 -- 3D Models in UnityMar 14, 2024
- Self Study 2 -- Bones, Rigging, and AnimationMar 14, 2024
- Tutorial 1 -- 3D ModelsMar 08, 2024
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