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Devlog
UTAS KIT207 Portfolio
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Devlog
Tutorial 5 -- Post-Processing and Cinemachine
April 12, 2024
by
D00by
Following on from the outline shader created in the previous self study module, I created an outline shader using the post-processing stack instead of a mesh based shader (this was based off this tuto...
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Self Study 5 -- Lighting and Shadergraph
April 11, 2024
by
D00by
This week started with following the Brackeys tutorial on baked lighting ( https://www.youtube.com/watch?v=VnG2gOKV9dw ), and their tutorial on the basics of shadergraph ( https://www.youtube.com/watc...
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Self Study 4 -- Ideation
April 02, 2024
by
D00by
"Idea 1: Offensive Cybersecurity" A fast paced shooter where you play as a computer virus, capable of controlling one robot at a time. All the other robots would be hostile to the player, and you must...
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Self Study 4 -- Simple Game
April 02, 2024
by
D00by
Expanding on the very basic game concept I created last week, I took some creative liberties when incorporating the player health script. Rather than add the player health script to the player charact...
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Tutorial 3 -- Navigation
March 22, 2024
by
D00by
This week I created some simple enemies and allies that could be controlled/destroyed. Baking the NavMesh was a straight forward process, though I struggled to get jump spots and drop spots where I wa...
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Self Study 3 -- Terrains and ProBuilder
March 21, 2024
by
D00by
Before even starting work on the scene, it was apparent that remaining faithful to real location the towers are found in Hobart would not make for a very interesting scene. Instead, I created a level...
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Tutorial 2 -- 3D Models in Unity
March 14, 2024
by
D00by
I used the scene I created last week as the environment for my character this week. The character can be seen walking around in the level and interacting with barrels in the GIF below. I choose to mak...
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Self Study 2 -- Bones, Rigging, and Animation
March 14, 2024
by
D00by
Rather than model a human character I experimented with a robot character. I settled on an 80s monitor with arms and legs, the walk cycle for which can be seen below. When attempting to make the chara...
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Tutorial 1 -- 3D Models
March 08, 2024
by
D00by
In this tutorial I created a simple scene from the models I created in the self study module and some models I found online ( City Builder Bits by Kay Lousberg via Poly Pizza). I added rigid bodies to...
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Self Study 1 -- Getting Started in Blender
March 01, 2024
by
D00by
Following the supplied tutorial, I made a simple barrel prop that can be seen below. I found this quite a useful refresher, and was particularly interested in the texture painting aspect (I'm looking...
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